This tutorial covers some basics in the process of creating topology and extracting mesh using zbrush 3.1 Donate here www.paypal.com www.picturebandit.com Useful for adding armor, accessories and clothing to an existing mesh or model. Please subscribe so your notified when the next video in this zbrush series has been uploaded. Thank You Jessie


i have a problem : in zbrush in adaptive skin panel there are 2 options that i want to work with – insert local mesh and insert connector mesh, but in my opinion theyre not working! I want to find a way to bridge my arm to my body when in zspheres active mode so I can combine different parts of body and then to move scale and rotate with zspheres! Can u tell me how or just post a tutorial?
keep on with this stuff!
those tutorials are extremely useful
NICE! THANK YOU
very nice. thanx