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ZBrush Tutorial – Mesh Extraction / Topology

Written by 3D Max on February 8th, 2010


This tutorial covers some basics in the process of creating topology and extracting mesh using zbrush 3.1 Donate here www.paypal.com www.picturebandit.com Useful for adding armor, accessories and clothing to an existing mesh or model. Please subscribe so your notified when the next video in this zbrush series has been uploaded. Thank You Jessie

4 Comments so far ↓

  1. golemkonty says:

    i have a problem : in zbrush in adaptive skin panel there are 2 options that i want to work with – insert local mesh and insert connector mesh, but in my opinion theyre not working! I want to find a way to bridge my arm to my body when in zspheres active mode so I can combine different parts of body and then to move scale and rotate with zspheres! Can u tell me how or just post a tutorial?

  2. WandaThePanda says:

    keep on with this stuff!
    those tutorials are extremely useful

  3. rollerrafa says:

    NICE! THANK YOU

  4. raytraced999 says:

    very nice. thanx

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