Max 3D Models

...3D Max Models

Zbrush 3.1- Hammerhead shark2

Written by 3D Max on March 15th, 2010


This Video Tutorial covers using several of Zbrush 3.1’s brushes, including the Move, Standard and Smooth brush to reform the Adaptive Skin made from the zsphere mesh in the previous video. The model is reformed and the bulky spherical shapes created from the zspheres are tapered into a more general shape. X-symmetry is active. for more work by andrew klein, visit: www.andrewklein.net

6 Comments so far ↓

  1. mugofdoom says:

    Google.

  2. DarkXFactor14 says:

    HOW DO U GET ZBRUSH??? IM SO DESPERATE

  3. slorpthegillman says:

    yup, its under the transform palette that you can enable the x,y and z symmetry.

  4. SuperSport1000 says:

    do you have to setup the X-Y so that they copy eachother?
    Like, you do something to one side, and it copies onto the other??
    im getting Zbrush next week so…

  5. navesele says:

    The body is done in ZBrush, see the first tutorial

  6. ENEMME says:

    Hey dude, nice, I seen a few makings of your sharks, pretty nice, one question, did you made the body using maya or just totally design’d in Zbrush??

Leave a Comment






Powered by Yahoo! Answers