A zbrush session for modeling a HI-RES mesh using zspheres
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zbrush Quick Modeling Session
Friday, March 12th, 2010Zbrush head timelapse
Friday, March 12th, 2010
First ever Zbrush video. Enjoy
Patrick Bonnet – zbrush – Speed Modeling #009 – Zombie – Timelapse
Thursday, March 11th, 2010
realtime: ~90′ Render: uppix.net
zbrush 2.0 zsphere body building_06 German language
Thursday, March 11th, 2010
zbrush 2.0 zsphere body building – German language
Zbrush to Maya with goz
Thursday, March 11th, 2010
Just a quick video to show you how the new goz feature works in Zbrush 3.2. Quickly create texture, displacement, and normal maps, send them to Maya and have them already mapped to your model. Doesn’t get much easier. Be sure to clean out your temp goz folder when your finished. It takes up lots of space.
zbrush Using Retopology to Combine Tools
Thursday, March 11th, 2010
This video will show two things in zbrush. The first is a trick you can do if you want to edit topology but do not want to have to rebuild the only mesh. All you want to do is add to current topology. The second part will show you how to use the first trick in order to combine multiple tools by using zbrushes retopology tools.
Nightcrawler with zbrush
Wednesday, March 10th, 2010
This is a personnal sculpture made with Zbrush.
ZBrush Environment Development (14.Stencils)
Wednesday, March 10th, 2010
zbrush Environment Development
lil fishy konjo sculpt ZBRUSH
Tuesday, March 9th, 2010
here fish fish fish
Patrick Bonnet – ZBrush – Speed Modeling #006 – alien – Timelapse
Tuesday, March 9th, 2010
Real Time ~90min. This time I started with a base mesh made out of Zspheres. Close to the end there is a huge forward step in the sculpting process because Zbrush Crashed. Hopefully I save the video capture and the tool ofently so i didn’t lose that much. Enjoy.

