This tutorial covers some basics in the process of creating topology and extracting mesh using zbrush 3.1 Donate here www.paypal.com www.picturebandit.com Useful for adding armor, accessories and clothing to an existing mesh or model. Please subscribe so your notified when the next video in this zbrush series has been uploaded. Thank You Jessie
Topology
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ZBrush Tutorial – Mesh Extraction / Topology
Monday, February 8th, 2010Modeling and Sculpting a hand in Blender 3D Part 1
Thursday, January 28th, 2010
Please note: THIS IS NOT A TUTORIAL This is merely me creating a base mesh of a hand to sculpt with later. This is probably the first real modeling project I’ve attempted in roughly four years. I’m fairly proud how it came out. However, when I attempt this again when modeling a character I’ll tackle this a little differently. During the video you’ll notice I backtrack several times as I work my way into a corner and have to attempt something else. Now that I’ve done this, I can think of a better way to model this. I’m sure you’ll see that on a later video. This is the first in a two part video set. This is just a base mesh that I’m going to use when I take it into Blender’s sculpting mode. I’ll be able to fix some of the issues that are apparent in the model and add a lot of detail. Hopefully it’ll be something that will make me proud. Once that’s done there’s a tool in blender to allow me to make a new mesh based on the surface created in sculpt mode, making for a much cleaner topology. Music is provided by the JPFM Band.
Maya to Zbrush Pipeline Part 2
Saturday, January 16th, 2010
The following is an answer to the question posed to me by Maikkeru: “How does one take a model from Maya into Zbrush, and then reimport it back into Maya.” Well the following tutorial shows the correct workflow for exporting from Maya into Zbrush, and then returning back to Maya. I will discuss the importance of edge flow and clean topology, as well as the proper way to ensure your export between Maya and Zbrush is seamless. This is Part 2 of the Series, “Maya to Zbrush Pipeline: Part 1 …


