Rendering
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Mudbox 2010 turntable rendering
Wednesday, March 10th, 2010DeLorean Final Rendering with Fire
Monday, March 8th, 2010
Rendered in Cinema 4D and took 35 hours. Please contact me at d.parker@rocketmail.com for any questions.
SOFTIMAGE|XSI Toon Rendering Test
Friday, March 5th, 2010
SOFTIMAGE|XSIによるトゥーンレンダリングのテスト
Tip43 Rendering Regions in CINEMA 4D R11.5
Thursday, February 25th, 2010
Perhaps you already know that you can render regions in CINEMA 4D’s editor using the Interactive Render Region command. Did you know that you can also output the region to the Picture Viewer, for saving and so on? This quick tip shows you how.
Rendering CAD Files in Modo
Thursday, February 18th, 2010
Modoshop is a new show produced by the Pixel Corps. mckay Hawkes shows Alex how Modo renders CAD files with true photorealism.
3ds Max 9 Mental Ray Rendering Tutorial
Monday, February 8th, 2010
Happy holidays guys! This is a tutorial in 3ds max 9 showing you how to render with mental ray renderer. Comment feedback is always appreciated.
Cinema 4D Object Rendering – Tryout
Tuesday, January 26th, 2010
I am playing with a kind of mobile i created in Cinema4D. This is my first object so don´t think you get something super spectecular. But i think for the first one it is quite nice.
Second Life Sculpties – Blender 3d -Rendering, Lighting, And Materials Intro – Part 2
Monday, January 11th, 2010
Tutorial 4 of 4 in this beginner’s series, explaining the basic use of Blender 3d to created ‘Sculpted Prims’ for Second Life. This tutorial walks you through some the basics of Rendering in Blender, as well as setting up simple lighting, and creating a material to bake for a texture to apply to a Second Life sculpty. Part 2 of 2
Virtual Tutor – Architectural Rendering in Cinema 4D
Monday, January 11th, 2010
This is an example movie from ‘Virtual Tutor – Architectural Rendering in Cinema 4D’. Available from Applecore Designs Limited www.applecoredesigns.co.uk
Rendering ZBrush Displacement Maps in Maya
Thursday, January 7th, 2010
My tutorial video on rendering ZBrush displacement maps in Maya

