Here you’ll find an overview of the 3D texture tool bodypaint 3D, which is used for texturing 3D models in films and games such as Spider-Man 3, The Incredible Hulk and The Outsider. Works with 3ds max, CINEMA 4D, lightwave, Maya, softimage XSI and more.
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bodypaint 3D Overview Part 1/3
Sunday, March 14th, 2010Skip Animation In Maya
Saturday, March 13th, 2010
Hey everyone, this is an animation i made with my character ‘Elliot’, this is my first animation using the Jason Ryan methods. Ive never tried animation this way before an am eager to learn. Anyway a podcast will be created called ‘My Animation Journey Diary’ Be sure to stay tuned. Donrodman3. Here to H3LP. SUBSCRIBE!!!! PS comments and critiques would be greatly appreciated.
Tutorial Maya Espada
Saturday, March 13th, 2010
Como hacer una espada en Autodesk Maya
Model showcase part 2 1/3
Saturday, March 13th, 2010
In this tutorial, we will explore how to present your model on the web as a 2D image. We start by exporting our Model from Mudbox into Maya along with its associated channels such as color, displacement, AO, and normal map. In Maya we use these channels to match the original Mudbox file, and render it with mental ray. Finally we export the image components out of Maya into Photoshop for color correction and adding Depth of filed.
Test Maya – Swiss knife
Friday, March 12th, 2010
First first test animation, after studying “Global illumination only” in Autodesk Maya
Whats New Maya 2010
Friday, March 12th, 2010
A intro into the new in 2010’s Maya/ HQ www.youtube.com
Jump Animation In Maya
Thursday, March 11th, 2010
Hey everyone, this is an animation i made with my character ‘Elliot’, this is my second animation using the Jason Ryan methods. Ive never tried animation this way before and am eager to learn. Anyway a podcast will be created called ‘My Animation Journey Diary’ Be sure to stay tuned. Donrodman3. Here to H3LP. SUBSCRIBE!!!! PS comments and critiques would be greatly appreciated.
Zbrush to Maya with goz
Thursday, March 11th, 2010
Just a quick video to show you how the new goz feature works in Zbrush 3.2. Quickly create texture, displacement, and normal maps, send them to Maya and have them already mapped to your model. Doesn’t get much easier. Be sure to clean out your temp goz folder when your finished. It takes up lots of space.
mtc cinematografica
Thursday, March 11th, 2010
www.lugher3d.com An little logo animation created in autodesk Maya and rendered with mental ray, other pass in final cut.

