Max 3D Models

...3D Max Models

Games

...now browsing by tag

 
 

Unity a prototype game night by Ian Brown

Thursday, July 15th, 2010


Gameplay Capture One Night game prototype by Ian Brown, 2009 Unity3D software created. The modeling and texturing Ian created in Mudbox and the animation was done in Maya, then exported Unity3D. All scripts game was created in JavaScript. For more information on games and virtual worlds AFTRS courses can be found at: makeit. AFTRS. edu. to

Time Lapse torso

Monday, July 12th, 2010


The viewer watches a digital sculpture of a female torso made in time. He is using the same techniques and software for creating high-end systems for movies and games.

BodyPaint 3D Overview of 3 / 3

Friday, July 9th, 2010


An overview of the 3D texture tool BodyPaint 3D, which is used to texture 3D models in films and games like Spider-Man 3, The Incredible Hulk and The Outsider. Works with 3ds max, Cinema 4D, Lightwave, Maya, Softimage XSI and more.

J. Cavan Games 3D Environment Artist Showreel 2010

Sunday, July 4th, 2010


3D Environment Artist Cavan judge Showreel games created in 3ds Max, ZBrush, Mudbox, Photoshop and Fusion

ZBrush 3. 5 Zsphere 2 Zsketch tutorial. monster creation for video games. ep. 3 Ivan Mitkowski

Wednesday, June 23rd, 2010


Episode 3: IMP please buy my iPhone game Konjos world, only 99 cents! iTunes. Apple. com

Rock. mp4

Sunday, June 20th, 2010


Rock Simbiox Mudbox 3D model 3D quality of the rock medium speed for wallpapers or games.

Question about blender 3d.?

Tuesday, May 25th, 2010

Then, a mixer download 2. 45 years and I thought if I really wanted to nowhere. What I mean is that if I learn how to create characters awsome, I know a lot of time, would acquire all the skills in 3D modeling? I have a Mac and a 233GB model, if I can create Anyme well here? How long? What games? How would you rate 100-100 blender with 1 being the best?

Night Game Drive Prototype by Ian Brown

Monday, May 17th, 2010


The game picks up a game prototype created by Ian Brown Night, 2009 using the software Unity3D. The modeling and texturing was created by Ian in Mudbox and the animation was done in Maya, then exported Unity3D. All gameplay script was created in JavaScript. For more information about the Games and Virtual Worlds courses AFTRS see the will. ” AFTRS. edu. to

why does blender take so long to render if video games in 3D dont?

Wednesday, May 12th, 2010

simple question I think, therefore I am a simple image Blendr 3D, and requires what appears to be a reasonable amount of time to a current image, but 3D games such as Starcraft 2, World of Warcraft, etc. can easily? Thank you!

Games Master incident UPC 2008 – Teddy

Monday, May 10th, 2010


Ingame preview of the accident, a game Teddy project by a group of students during the game master (Fundació UPC, Barcelona, Spain). XSI and Ogre have been used (among other software). Project Staff: Albert Horta (programmer) Pau Novau (project manager), Albert Pallejà (programmer), Sergi Pons (designer) Javier Romero (former designer) UPC Master Design and programming video games in 2008. Related Videos: www. youtube. More information and download com www. teddyincident. Com-Marc Ripoll 2008 -


Powered by Yahoo! Answers