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Spongebob and Patric Star explosion test with Particle Flow Toolbox #2

Monday, March 8th, 2010


Simple explosion test using: 3dsmax 9, fumefx, Particle Flow Toolbox #2. Sound added in Sony vegas.

3dsMax + Zbrush, Completed Goblin Bust

Saturday, March 6th, 2010


The two stages of the finished Goblin Bust. Stage one is 2k polys using purely 3dsmax 9. It has a meshsmooth modifier applied to it. (Which i prefer to turbosmooth which seems to melt some of the details more). Stage 2 is a high poly version taken through zbrush. Total time from start to finish under 2.5 hours.

3d fight animation – funy 3ds max video (драчка солдатиков)

Friday, March 5th, 2010


3dsmax, max, 3d, toy soldiers, fight, kung-fu, драка, мульфильм, super, animation, анимация, маврик, Flying, Mavrin, Маврин, music, clip, good, video, motion, 3dmax, karate, fun, funy, xiao, xao

Marvin Aure Demoreel 2008

Thursday, March 4th, 2010


Marvin Aure Demoreel 2008 Autodesk Maya Autodesk 3Dsmax Pixelogic Zbrush

How can i convert 3d Blender fire to 3dsmax?

Sunday, February 21st, 2010

1937969436 d7c4f78e97 m How can i convert 3d Blender fire to 3dsmax?
I take my class that uses 3ds Max, but I’m about 10X better in Blender, you can convert files of Blender this way? I just need to mesh data, no bones or animation or something

3ds max zbrush character lip sync animation demo

Wednesday, February 17th, 2010


done in 3dsmax & zbrush Heres the end result of me trying to use several lip sync plug ins and automation tools for max. And so after about 1 hr of getting horrible results with the plug ins I got a pattern down and did it manually…sure it still needs work but this was just a proof of concept for production…

First experience with FumeFX

Sunday, February 14th, 2010


fumefx 3dsmax Vray Aftereffects

[ Second Life ] Here comes a “SLTk Pro”!!

Saturday, February 13th, 2010


sltk Pro is a Second Life modeling tool for Autodesk Maya and 3dsmax.

VertexBase.com | Meteor, Black Fire and Smoke test | FumeFX

Monday, February 8th, 2010


Some testing with 3dsmax, fumefx and soundfx. Took about 2 hours to render

Fireplace FumeFX

Tuesday, January 26th, 2010


A burning firplace created with 3dsmax and FumeFX.


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