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Second Life Sculpties – Blender 3d -Rendering, Lighting, And Materials Intro – Part 2

Written by 3D Max on January 11th, 2010


Tutorial 4 of 4 in this beginner’s series, explaining the basic use of Blender 3d to created ‘Sculpted Prims’ for Second Life. This tutorial walks you through some the basics of Rendering in Blender, as well as setting up simple lighting, and creating a material to bake for a texture to apply to a Second Life sculpty. Part 2 of 2

6 Comments so far ↓

  1. jwlondon7 says:

    Great tut. but you dont tell us how to select all in Object mode at the 7:00 frame. How do u do this. i use RMB and it just gives the circle. thats it. i can select in Edit. Also how do u get rid of the UV map from earlier in last Tut. Thanks man

  2. mrdreamers4u says:

    when i try to goto the tex gid to bake with the uv it just gives me my old uv map what do i do??

  3. BlenderSL says:

    Do you know how to build and texture within SL? To apply a sculpt map, in the Build menu, go to the Object tab and change Object type to sculpt, then place the uploaded sculpt map as the image.

    To texture, go to the texturing tab, and select the left-side image box, and choose the desired texture, or just drag the texture onto the prim.

  4. BCTCIWDB1996 says:

    HI, this was a great video. However, when I uploaded it to secondlife the textures did not load. It was just the default peice of wood with no color. Any suggestions would be appreciated. thanks in advance

  5. BlenderSL says:

    I’m glad it helped you out ^-^

    Know, though, that Blender doesn’t bake specular highlight so any ’shine’ have to be added in an image editor, either with filters or by hand-painting them.

  6. shableep says:

    this was a HUGE help. been scouring the internet for days trying to find a way to burn lighting to my textures. this made life simple as hell.nnthanks for the tutorial.

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