Please note: THIS IS NOT A TUTORIAL This is merely me creating a base mesh of a hand to sculpt with later. This is probably the first real modeling project I’ve attempted in roughly four years. I’m fairly proud how it came out. However, when I attempt this again when modeling a character I’ll tackle this a little differently. During the video you’ll notice I backtrack several times as I work my way into a corner and have to attempt something else. Now that I’ve done this, I can think of a better way to model this. I’m sure you’ll see that on a later video. This is the first in a two part video set. This is just a base mesh that I’m going to use when I take it into Blender’s sculpting mode. I’ll be able to fix some of the issues that are apparent in the model and add a lot of detail. Hopefully it’ll be something that will make me proud. Once that’s done there’s a tool in blender to allow me to make a new mesh based on the surface created in sculpt mode, making for a much cleaner topology. Music is provided by the JPFM Band.


good job, but, just wonder why u create all the fingers independently instead of creating one finge with nail, make his adjustments to a final state and then copy and paste it and just slightly adjust their scales and then stitch them in place? it will speed ur work in times! peace!
I’m afraid I’ve no idea. I rarely use Blender, and even more rarely do I use it for animation. You might want to look into the “Essential Blender” book. You can find it on Amazon for roughly $20 USD I think.
Nice job, I’m doing a animation but I’m still stock on the facial animation. Does anyone know any tutorial about how to animate the facial expresions?
Just takes some practice. =P
WTF Mate wish you can teach this cause its a shot in the dark for me D:
Nice, It looks really good!
If I remember correctly, about an hour.
how long did this take you?
NICE JOB!!! xD
great job!