First and foremost.. your welcome AM for posting this despite not having to.. Secondly…. 200 plus subscribers!!! I had been thinking of a way to thank you all for your support, so I figured this tutorial was a good one to say thank you to you all!! Except those of you who think you are entitled to my lessons.. there’s only one of you who does that.. everyone else is pretty grateful.. to which i respond by being equally grateful… thank you all so much, those of you who appreciate what I do.. because of you I’ve had many opportunities come my way, and I really appreciate you all! I can’t believe it’s been a year already!!


Great tutorial. I wanted to ask how you keep the displacement map moving along with the model? When I animate my character the model moves, but the dsplacement does not. The result is that the character moves & the map stays in the same place.
can you make a tutorial that covering the disp approx modifier. because it is my problem..
It may be the format you are exporting. You need to export them as TIFF.
image i/o error d32.tiff any idea how to get rid of this error in 3ds max..this happens when i try to put in the D32 map on the displacement map slot..PLease help
You are most welcome!
wow, that was one of the kindest comments I’ve ever received, thank you very much, friend!
You have the gift of being able to communicate and share information well. I’m very thankful for you sharing these with us and I’m very happy to subscribe and get the word out to my friends.
Pretty gnarly tutorial you got there bud. Thanks for posting it
how i save in .obj i have only in zbrush .tiff .bmp .psd Please help!
LOL! I almost crapped myself when you turned of luminance center xD
Great tutorials mate.. great tribute for the community!
thanks, friend! I appreciate that.
Dude you are awesome i am so subscribing
Alas, I do not, but I have a lot of friends who work in the effects industry.. I’d like to some day, but I have no idea how to get into it. I just know how hard it is to learn something on your own and want to help out anyone willing to help themselves.
solved many of my problems with “luminance center” Thanks alot……… subscribed!!!!
Just curious if you work for a gaming/movie studio
i did exactly what you said..
but when ever i import my obj to max ,it gives an error like this “missing maps ,maps search didn’t find jagafter.bmp”
and when i skip this part ..my object becomes glossy (toy plastic look)and when i render it..it renders at the lowest sub division not at lvl7(highest). do u know whats wrong?
i’ve searched but ders no “jagafter.bmp” in my computer..
Grats on the 200 subscribers!
Really appreciate all the time you put into these tutorials.
I read somewhere that normal maps work best if the mesh is one polygroup. looks smoother at least. thanks for making the tutorials.
many congrats dude, over 200! well done, hope the films going well
That means a lot to me, friend. In the past year I’ve come across only one ungrateful person who actually seemed to think I owed him tutorials or something.. and when I wouldn’t play by his rules he insulted me.. fortunately it was just one out of 203 people.
no problem lol
and im really thankful u post em
thanks a lot!! I appreciate it!! I’m really thankful that you guys allow me to share this stuff with you!
congrats on the subscriptions
ty for another excelent tutorial keep up the good work
thanks thanks thanks…God bless u….i was dying for a disp tut