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Sculpture. FLV

Friday, September 3rd, 2010


My first attempt at sculpting a character from scratch. I modeled the base mesh in Maya, then sculpted in Mudbox and stripped away and sent back into Maya. Then I had to adjust again in Maya.

Bart mud

Thursday, September 2nd, 2010


Hub Mudbox sculpting

Untitled – 3D Character Design

Wednesday, September 1st, 2010


It is a 3D character to a degree in student development designed with ACI Multimedia Mudbox. www. AIT. NSW. edu. to

WIP Gunslinger – Hut!

Wednesday, September 1st, 2010


3ds Max and Mudbox, work in progress. www. Elizabeth Edwards. only

Digital Sculpture by Erica Steele

Tuesday, August 31st, 2010


Various signs of Erica Steele carved with Mudbox.

Sentient Welcome

Monday, August 30th, 2010


One of my models a day. I built this in about an hour using only Mudbox. The original model was a low-poly people has changed radically. As for the sensitive creature that can still unnamed, communicate telepathically with their peers and through a series of grunts and clicks. He is extremely intelligent and eats his food with feces in his hands.

WIP Fat Man Platinum

Sunday, August 29th, 2010


quick model of a big man. Done in Mudbox. More in: malfeitor. Posterous. com

Modeling with Dynamics Part 2

Sunday, August 29th, 2010


Effects Technical Director David Lightbown as he describes how the dynamics of Maya used as effective tools for modeling.

Wesley Eldridge – Demo – Character Artist

Saturday, August 28th, 2010


My Character Artist Demo Reel has three characters, Seraphine, the face-hugger, and the dream of every screen painter Unreal Tournament 3 recorded programs used: Photoshop 3D Studio Max Mudbox Sorry I’ma little late on the video tutorial, j ‘I work hard to get my demo together. It is almost complete, I still have platform and Seraphina and refresh this role, but there was work to lead, I would ask for me immediately and wanted to show a demo were. Music: Divine – Big O

Ryan Taylor – 2009 Modeling / Texturing Reel

Friday, August 27th, 2010


www. RyanTaylor3D. com cuts a little close whatevz, but until 2010. Here’s what I did during my free time after work in the studio. Modeling, texture, lighting, cameras, etc. animated introduction from me. Davi Blight, a new creature: the concept of shark, it is difficult to read, or too quickly it rises. Update: Low resolution models for the Maya, cameras, lighting. Mental Ray rendering. ZBrush for all Nvidia Sculpture View Plug-in for Photoshop for normal map and additional equipment, such as Photoshop and BodyPaint 3D texture-XNormal for baking normal maps, After Effects and compositing for the final result intro /


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