Here you’ll find an overview of the 3D texture tool bodypaint 3D, which is used for texturing 3D models in films and games such as Spider-Man 3, The Incredible Hulk and The Outsider. Works with 3ds max, CINEMA 4D, lightwave, Maya, softimage XSI and more.


j’ai merais bien quon me dise ou je peut trouver des cours
can i ask something? you export the model directly from 3ds max to body paint and back, how? i cant read it…
If you do any change on the UV layout, obviously the UV coordinates will be in a different position over the map file. The normal Workflow is to do a custom UV layout and then proceed to painting, either on BP3d or Photoshop. You should use the Automatic UV tool in the case you won’t use PS, only tools like BP3D. This is because a customized UV layout is thought to make easier its edition on PS.
here is a question, let say I create a model in Maya, and I don’t unwrap the UVs(= use automatic uv layout tool!). Is it possible to paint on the model in BP3D and later on customize a new UV layout and assign it to the same object and then continue painting in BP3D? will the paintings remain where-ever they were on the object?
Ive downloaded the Demo for BP 3.5
I have a lightwave model I would like to paint. I have the UV set up in LW.
How do I use that UV to paint. I have one object mesh with 5 materials assigned to various parts of the mesh
I use the wizard and uncheck recalculate UV but it does it any,,,,
It’s for either platform. For windows it’ll work on Vista 64 bit or 32 bit and on XP. On Mac it’s made for Leopard 64 bit.
is bodypaint only for mac or windows as well?
So, for video post production or any other CGI, UVW unrapping(manual) is not necessary at all?
I love this program
I got Bodypaint…….man….im a texturing master now
Projection painting is awesome if you hate UV mapping as you don’t even need a nice UV map to texture. BodyPaint will just automatically warp what you’re painting so it looks good to the camera. This is used in all industries aside from Games. In games apparently if your UVs are split it hinders games performance. But any other industry it doesn’t matter what the UVs look like
))
omfg I hate UV mapping this seems to be sent from the heavens
SO FUKIN AWESUM
What steps did he use to put the image on the model?
How you “stamp” a texture on the object? I didnt undestand!!
6:38 – 9:00 ?
does blender work with this?
Are you serious?! It’s 800$?!!!?!?!?!?!?
OMGOMGOMGOMGOMG….
ok. I won’t spend so much, but it’s a great overview!
How do you use BP3D with an .obj file from a modeling application not mentioned above?
Wow! I need to get this NOW!