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3ds Max Bones Skin Animation

Written by 3D Max on November 11th, 2009


Demonstrates how to build two-legged spider character using bones, IK, skin, keyframing, and animation.

25 Comments so far ↓

  1. DEZOKITA says:

    jojojojo loko hace como 2 meses ando buscando un tutorial de estos muchas gracias

  2. SuedElf says:

    Hi i enjoy your vids i was wondering if its possible to use this program to animate what im doing and puting that animation over a video? Thanks.

  3. 3dcognition says:

    One thing that’s helped me over the years is to create the simplest experiment possible, and then see if the render or whatever works. So for example start an entirely new file, create a sphere, render in the perspective viewport, and see if that works.

  4. CyborDax says:

    did the render.. it was cool.. but.. it was only black mask of the character, no textures…. o o O (Mental Note, think i need to look at a video tutorial for rendering to video ) lol

  5. CyborDax says:

    Found it, was not in a greatly obvious place though – but suppose i need to learn to look past my nose lol :)

    Thanks again Mr 3dCognition Guru :)

  6. 3dcognition says:

    You’ve got to go to the Render menu and look for Render To File – then pick AVI or whatever. Also make sure you are rendering all the frames (at the top of the Render dialog box).

  7. CyborDax says:

    Hey buddy – May i ask you a question. Once I have the animation done , scenery, characters lighting etc, How do i actually make the whole thing into a movie? i.e. export to an AVI? i can see render and preview thing but no actual movie as such?

    Thanks in advance if you can answer this :)

  8. 11MaxS says:

    Thanks so much for this wonderful tutorial!

  9. CyborDax says:

    Just hope I can make it BE a cool project and not only sound like one :) lol

    Have done bipeds + physique modifyer with using Vertexes and not envelopes too – Im really excited about this learning curve – HOLLYWOOD here i come LOL well i say hollywood.

    Keep up the excellent tutorials buddy.

  10. 3dcognition says:

    Well, I just now did it with my spider model – just make sure Auto Key is turned Off, select the spider mesh and bones (or whatever you have created, including IKs, everything) and move it up to where you want it, then try the animation again, should work…

  11. 3dcognition says:

    Thanks Cybor, sounds like a cool project.

  12. CyborDax says:

    Absolutely amazing tutorial. Good Tutor too, voice was not boring or monotoned, which made for a more captivating tutorial.

    Ive been inspired to do Machinimas but in a complete 3d world based on World of Warcraft characters. I know how to load a character from WoWModelViewer into Milkshape, into 3d max and add standard textures so now i will this tutorial to my character, i am aware you mentioned boning and animating humanoids is more complex

    Thank you, 3dcognition.
    You are a Superstar

  13. 3dcognition says:

    Hey Wolf I can’t see a picture below, but you could post a video response perhaps… offhand I have no idea, but if you go through this tutorial slowly you should have no problems. It is possible your current bones setup needs to be redone.

  14. WolfAnmins says:

    I have a problem when i create bones, first off they were fine, now the screw up like in the picture bellow. Moving it only moves a single bone and rescales it, rotating does the same. Any help PLEASE

  15. devzor162 says:

    is it possible to raise the biped + character to a certain height without editing each individual key frame?

    If that is not possible is there a way to edit each individual key frame and raise it by an exact height?

    thanks

  16. 3dcognition says:

    Just select the bones, right click, choose object properties, and make sure “renderable” is not checked.

  17. devzor162 says:

    how do u make it so you don’t see the bones at the end result??

  18. 3dcognition says:

    Yeah befrey – the number of bones or complexity has nothing to do with it – you simply made a wrong move somewhere. I suggest you delete the Skin modifier and start over. Concentrate on getting just one bone to control some key vertices (like try and get an arm or leg bone to move the nearby vertices, like the vertices on an arm or leg). Take it step by step and use the video tutorial as a guide. Once you know you have a working system, then you can put the work in on the rest of the skeleton.

  19. befrey says:

    i have a bit complexer model. and i skinned it whit the skin modifier added the bones enveloped it and if i move the bones… the skin doesnt react but it says the bone is linked to the skin… can you help???

  20. II0o0II says:

    Awesome, thanks for the quick reply.
    This has helped me so much. :)

  21. lakristianla says:

    I will do that! :)

  22. 3dcognition says:

    That was fast! Cool, glad I could help. Well I will consider doing some tuts on texturing, stay tuned.

  23. lakristianla says:

    Nice, i found it under create, then i gone under system and it’s there too, anyway after i followed your tutorial, i was able to rigg and skin my own character with arms and legs, and animate him alittle, so im very thank full to your tutorial :) i hope you make/have some about texturing? because your clear, and good to understand in your tutorials.

  24. 3dcognition says:

    Sure, Austin, editing envelopes changes the size of each bone’s influence envelope, so that you are changing which mesh vertices the bone influences when the bone moves. When you make an envelope bigger, the bone pulls more vertices with it when it moves. Personally I think the Weight Tool works better than envelopes for these kinds of adjustments.

  25. 3dcognition says:

    Normally the Character pull-down menu is at the top of the screen – but you may need to tweak your menu – go to Customize > Customize User Interface > Menus > Group should be Main UI, at right make sure it is set to Main Menu Bar, then see if Character is up. If not, you can drag it from the lower left Menus area to the right side. OR, just use the Create Panel, under Systems, you will find Bones.

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