CG flame with full colision detection and smoke created by Cragno with 3D Studio MAX and fumefx. Thanks again to Paolo Cavallieri for the training on this great tool!
CG flame with full colision detection and smoke created by Cragno with 3D Studio MAX and fumefx. Thanks again to Paolo Cavallieri for the training on this great tool!
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fumefx?
that looks amazing. I like how the fire interacts with the wall.
AWSOME
That scorch effect is awesome!
anyone knows a tutorial that shows how to make flame effect like this one?:O
i need it for my dragon model:)
AWESOME!
hehe nice
that’s really good realistic looking fire. i like it. now all it needs is something for the fire to be shooting out of.
Where’d you download the plugin!?
nice trick
wut?
this cock was pretty cool……but nigger balls
fuck ur shit nigger
Awesome!!
make a flame thrower gun.. itll make ur video even awesomer than it is now… and it shouldnt be 2 hard
kick ass
it looks like real fire, well done.
very cool
Thanks for the review. I used a Shape Facing with no camera selected, not a shape mark. Then I used a rotation and rotated the planes correctly and diverge only on one axis. All the best!
That looks great, man. I assume you meant you used “Shape Mark” for the decals and stuck the FumeFX effect on your particles. Anyway it looks really good. FumeFX is such a great tool.
well done.
Awesome man, I’m gonna try this next time I’m on Max.
Basically I used one Particle Flow emitter for the fire, add a deflector at the wall I told the PFlow particles to die when they collide. Then I duplicated the PFlow and told those particles to stick to the deflector, added a shape facing and with a noise map I made the burns on the wall. For the FumeFX fire I used the fuel creates smoke, and used noise maps for the smoke and fire fluid mappings. Cheers Peqleq!
Awesome! Mind explaining how you did it?