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3D Flame

Written by 3D Max on March 15th, 2010


CG flame with full colision detection and smoke created by Cragno with 3D Studio MAX and fumefx. Thanks again to Paolo Cavallieri for the training on this great tool!

24 Comments so far ↓

  1. blackninjamonkey1 says:

    fumefx?

  2. agentfros says:

    that looks amazing. I like how the fire interacts with the wall.

  3. tedchirvasiu says:

    AWSOME

  4. snipperbes says:

    That scorch effect is awesome!

  5. offline65 says:

    anyone knows a tutorial that shows how to make flame effect like this one?:O
    i need it for my dragon model:)

  6. viper7ryan says:

    AWESOME!

  7. MatzAnd says:

    hehe nice

  8. AlbinoJedi says:

    that’s really good realistic looking fire. i like it. now all it needs is something for the fire to be shooting out of.

  9. Hubsha says:

    Where’d you download the plugin!?

  10. rajnish2k3 says:

    nice trick

  11. czukoman202 says:

    wut?

  12. seniortiss says:

    this cock was pretty cool……but nigger balls

  13. seniortiss says:

    fuck ur shit nigger

  14. brolyss4 says:

    Awesome!!

  15. jelloskater says:

    make a flame thrower gun.. itll make ur video even awesomer than it is now… and it shouldnt be 2 hard

  16. Lagamaister says:

    kick ass

  17. empichao says:

    it looks like real fire, well done.

  18. sablechicken says:

    very cool

  19. ncragno says:

    Thanks for the review. I used a Shape Facing with no camera selected, not a shape mark. Then I used a rotation and rotated the planes correctly and diverge only on one axis. All the best!

  20. iSOBigD says:

    That looks great, man. I assume you meant you used “Shape Mark” for the decals and stuck the FumeFX effect on your particles. Anyway it looks really good. FumeFX is such a great tool. :)

  21. redwavestudios says:

    well done.

  22. pegleg1992 says:

    Awesome man, I’m gonna try this next time I’m on Max.

  23. ncragno says:

    Basically I used one Particle Flow emitter for the fire, add a deflector at the wall I told the PFlow particles to die when they collide. Then I duplicated the PFlow and told those particles to stick to the deflector, added a shape facing and with a noise map I made the burns on the wall. For the FumeFX fire I used the fuel creates smoke, and used noise maps for the smoke and fire fluid mappings. Cheers Peqleq!

  24. pegleg1992 says:

    Awesome! Mind explaining how you did it?

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